First quick blockout and water tests. Also I had this idea to make the level dense with foliage but at the same time keeping it readable.
Trying to find this sweet spot for readability of the hex grid in the middle. Sides won't be visible most of the time on mobile phones because they are for iPad aspect ratio.
Mostly trying different colors for trees and fixing details.
Hex Grid level design for mobile game
My second personal project is hex grid based strategy for mobile phones. This is small sneak peak into what directions I wan't to take it.