Maciej Górnicki
Maciej Górnicki
Art Director for Mobile Games
London, United Kingdom

About

I’m Art Director with strong 3D, UI/UX abilities and wide technical background.

My strengths are:
3D modelling and texturing
Ability to take responsibility and give vision to the whole project
Special attention and priority to player experience
Shader programming and ability to create various VFX for UI/3D/2D
Good knowledge of different rendering pipelines, from Mobile to PC
Ability to easily communicate with various disciplines

Experience

My strongest sides are digital art skills like lightning, modelling and texturing which is visible in my portfolio. In my work, I use a variety of programs like: Modo, 3Ds Max, Substance Painter/Designer, Unity, Photoshop, Zbrush, Marvelous Designer, Octane and Arnold Render.

I have over 7 years of experience in game development doing small and medium-sized games (10+ released games). I was working on games for PC and Mobile platforms.
I have good technical knowledge of the whole game development process.

I have experience creating UI design for multiple game projects including animation, VFX and UI flows.

In my private time I experiment combining different unconventional F2P mechanics, RPG elements and social mechanics to hopefully create new type of Social RPG games for people who want to experience adventure on mobile devices. My really good understanding of F2P game design allows me to experiment with new ideas of how to make even better games for players.

I have few years of experience in C# programming. This includes programming gameplay, UI functionality, and various tools for Unity Engine. I also have experience working with custom engines. In addition, I have knowledge of C++ from porting various graphical effects to Unity (SSAO, Depth of Field etc.) and creating custom shaders for different projects.

Skills

3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingParticle EffectsTexturingUV MappingVisual EffectsGame DesignGame DevelopmentUI DesignRetopology3D ScanningHigh-poly ModelingLevel DesignWeapon ModelingHLSLShadersUX DesignPBR TexturingTexture BakingC#UnrealCGStylized ArtGLSL

Software proficiency

3ds Max
3ds Max
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
V-Ray
V-Ray
Arnold
Arnold
Photoscan
Photoscan
Visual Studio
Visual Studio
PopcornFx
PopcornFx
Custom Engine
Custom Engine
Octane Render
Octane Render

Productions

    • Video Game
      Paranormal Activity: The Lost Soul
    • Year
      2021
    • Role
      Art Director/Technical Artist
    • Company
      MindTrust Games
    • Mobile Game
      Battle Tanks
    • Year
      2019
    • Role
      Senior UI Artist
    • Company
      Wargaming
    • Mobile Game
      Farmville 3 - Animals
    • Year
      2019
    • Role
      Artist
    • Company
      Zynga
    • Mobile Game
      Legion
    • Year
      2017
    • Role
      3D Artist, Level Designer
    • Company
      Reforged Studios
    • Mobile Game
      7 Legends
    • Year
      2019
    • Role
      Technical Artist
    • Company
      Dazzle Rocks
    • Mobile Game
      7 Legends : Run
    • Year
      2016
    • Role
      Technical Artist
    • Company
      Dazzle Rocks
    • Mobile Game
      Biathlon X5
    • Year
      2015
    • Role
      Level Designer, 3D Artist, Technical Artist
    • Company
      GameLab
    • Video Game
      Race to Mars
    • Year
      2016
    • Role
      3D Artist, Level Designer, UI Programmer
    • Company
      Intermarum
    • Video Game
      Leisure Suit Larry: Reloaded
    • Year
      2013
    • Role
      Programmer, Level Designer
    • Company
      Intermarum
    • Video Game
      Bajkoteka - Rzepka
    • Year
      2013
    • Role
      Main Programmer
    • Company
      Intermarum
    • Video Game
      Happiness (Unity DirectX 11 Contest)
    • Year
      2013
    • Role
      3D Artist, Designer
    • Company
      Kiwi Flying Mad
    • Mobile Game
      Lost Story
    • Year
      2012
    • Role
      3D Artist, Designer
    • Company
      Kiwi Flying mad
    • Mobile Game
      Against Gravity
    • Year
      2011
    • Role
      3D Artist, Designer
    • Company
      Kiwi Flying Mad
    • Mobile Game
      Bouncy Volleyball
    • Year
      2011
    • Role
      3D Artist, Designer
    • Company
      Kiwi Flying Mad

Experience

  • Art Director at MindTrust Labs
    Helsinki/London
    August 2019 - Present

    Current Responsibilities:

    • Helping Build Art Team

    • Leading Artistic Direction

    • Designing UI/UX

    • 3D Character Creation

  • Senior UX/UI Artist at Wargaming
    Helsinki, Finland
    August 2018 - Present

  • Artist at Zynga
    Helsinki, Finland
    March 2017 - August 2018

    Responsibilities:

    • Character Design

    • UI Design

    • Writing Shaders in Unity and 3ds Max

    • Offline rendering in 3ds Max and Blender

    • Sculpting and 3D modelling

    • Unity knowledge support

    • Texturing

  • 3D Artist at Reforged Studios
    Helsinki, Finland
    October 2016 - March 2017

    Responsibilities:

    • Creating content for the game.

    • Creating effects (Shader programming)

    • Managing outsource

  • Technical Artist at Dazzle Rocks
    Helsinki, Finland
    January 2016 - October 2016

    Responsibilities:

    • Supporting Art team with technical understanding of art and game development.

    • Graphics programming and maintaining high visual quality of the project.

    • Tasks related to VFX, Tool Programming, 3D Modelling.

  • Technical Artist, 3D Artist, UI Artist at GameLab
    Turku, Finland
    March 2014 - June 2015

    Responsibilities:

    • Supporting Art team with technical understanding of art and game development.

    • Graphics programming and maintaining high visual quality of the project.

    • Tasks related to VFX, Tool Programming, 3D Modelling.

  • 3D Artist, Level Designer at Intermarum
    Opole, Poland
    March 2013 - March 2014

    Responsibilities:

    • Creating 3D content.

    • Programming and designing prototypes gameplay, AI, UI, editor tools.

    • Graphic programming and mantaining high visual quality of games

    • Build and release management.

  • Co-Founder at Kiwi Flying Mad
    Opole, Poland
    May 2011 - March 2013

    Responsibilities:

    • Creating art for whole projects from prototypes to final game.

    • Designing every aspect of the game.

    • Support programming.

  • 3D Generalist at Digital Imaginary Studios
    Opole, Poland
    January 2011 - January 2012

    Responsibilities:

    • Modeling and texturing 3D objects.

    • Mainly creating models of cars and industrial parts

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