I’m Art Director with strong 3D, UI/UX abilities and wide technical background.
My strengths are:
3D modelling and texturing
Ability to take responsibility and give vision to the whole project
Special attention and priority to player experience
Shader programming and ability to create various VFX for UI/3D/2D
Good knowledge of different rendering pipelines, from Mobile to PC
Ability to easily communicate with various disciplines
Experience
My strongest sides are digital art skills like lightning, modelling and texturing which is visible in my portfolio. In my work, I use a variety of programs like: Modo, 3Ds Max, Substance Painter/Designer, Unity, Photoshop, Zbrush, Marvelous Designer, Octane and Arnold Render.
I have over 7 years of experience in game development doing small and medium-sized games (10+ released games). I was working on games for PC and Mobile platforms.
I have good technical knowledge of the whole game development process.
I have experience creating UI design for multiple game projects including animation, VFX and UI flows.
In my private time I experiment combining different unconventional F2P mechanics, RPG elements and social mechanics to hopefully create new type of Social RPG games for people who want to experience adventure on mobile devices. My really good understanding of F2P game design allows me to experiment with new ideas of how to make even better games for players.
I have few years of experience in C# programming. This includes programming gameplay, UI functionality, and various tools for Unity Engine. I also have experience working with custom engines. In addition, I have knowledge of C++ from porting various graphical effects to Unity (SSAO, Depth of Field etc.) and creating custom shaders for different projects.
Current Responsibilities:
• Helping Build Art Team
• Leading Artistic Direction
• Designing UI/UX
• 3D Character Creation
Responsibilities:
• Character Design
• UI Design
• Writing Shaders in Unity and 3ds Max
• Offline rendering in 3ds Max and Blender
• Sculpting and 3D modelling
• Unity knowledge support
• Texturing
Responsibilities:
• Creating content for the game.
• Creating effects (Shader programming)
• Managing outsource
Responsibilities:
• Supporting Art team with technical understanding of art and game development.
• Graphics programming and maintaining high visual quality of the project.
• Tasks related to VFX, Tool Programming, 3D Modelling.
Responsibilities:
• Supporting Art team with technical understanding of art and game development.
• Graphics programming and maintaining high visual quality of the project.
• Tasks related to VFX, Tool Programming, 3D Modelling.
Responsibilities:
• Creating 3D content.
• Programming and designing prototypes gameplay, AI, UI, editor tools.
• Graphic programming and mantaining high visual quality of games
• Build and release management.
Responsibilities:
• Creating art for whole projects from prototypes to final game.
• Designing every aspect of the game.
• Support programming.
Responsibilities:
• Modeling and texturing 3D objects.
• Mainly creating models of cars and industrial parts