Water shader with flowmap that controls direction of the flow.
Billboard shader that blinks in unmasked places
Billboard shader that have animated pattern in unmasked places
Shader with one texture that is tiled twice in two different directions to make it more random.
Shield shader with tiling pattern and fresnel on the edges.
Simple pulse shader.
Shader that simulates baloon with fire on the bottom and hot air inside expanding mesh.
Few shaders optimized for mobile platforms that I was working on in some of the projects.