PBR in Unity 4.6
Maciej gornicki pbs0
Maciej gornicki pbs1
Maciej gornicki pbs2
PBR in Unity 4.6

My implementation of PBR based on Unreal 4 and Substance Painter model with importance sampling. 3D model is not made by me, I used it just to show shader.

More artwork
Maciej gornicki 12Maciej gornicki img 3867Maciej gornicki maxresdefault