A selection of shaders developed for different projects and optimised for mobile platforms.
Open mediaWater shader with flowmap that controls direction of the flow.
Open mediaBillboard shader that blinks in unmasked placesOpen mediaBillboard shader that have animated pattern in unmasked placesOpen mediaShader with one texture that is tiled twice in two different directions to make it more random.Open mediaShield shader with tiling pattern and fresnel on the edges.Open mediaSimple pulse shader.Open mediaShader that simulates baloon with fire on the bottom and hot air inside expanding mesh.