Art direction
Developing a visual direction and carrying it from early concepts into production.

Maciej Górnicki
Art Director & Creative Director
London, United Kingdom
I’m Maciej, an art director and creative director with 15+ years of experience across games, apps and product design.
I connect visual design with hands-on production: 3D, UI/UX, product design and technical art. I’ve led multidisciplinary teams and taken ideas from early concepts to finished digital and physical products.
Collaborations across teams and brands
Developing a visual direction and carrying it from early concepts into production.
Creating characters, environments, materials and lighting for games and other digital experiences.
Designing interfaces, animation and interaction flows with the end experience in mind.
Developing digital and physical products, from interaction concepts to objects, furniture and spaces.
Building shaders, effects and tools that connect art with implementation.
Hiring, mentoring and guiding multidisciplinary teams, including remote and outsourced production.
July 2015 – Present
London, United Kingdom · Hybrid
August 2019 – Present
London, United Kingdom · Remote
August 2018 – August 2019
Helsinki, Finland
2018
Seattle / Helsinki · Freelance
March 2017 – August 2018
Helsinki, Finland
October 2016 – February 2017
Helsinki, Finland
January 2016 – September 2016
Helsinki, Finland
2015
Turku, Finland
September 2014 – June 2015
Turku, Finland
June 2013 – June 2014
Opole, Poland
August 2012 – June 2013
Opole, Poland
January 2011 – January 2012
Opole, Poland
My work spans character and environment art, interfaces, shaders and visual effects, alongside digital and physical product design. I’ve contributed to 10+ shipped titles across mobile, PC, VR and AR, including FarmVille 3 at Zynga, Battle Tanks at Wargaming and Paranormal Activity: The Lost Soul at MindTrust Labs. I also work on education apps, HoloLens 2 experiences and websites.
Through gb Studio, I bring that same craft to product design, 3D printing and architectural visualisation. GB Design Studio is our kitchen and fitted-furniture visualisation arm, creating photoreal renders, explorable 3D rooms and production drawings. Our work also includes Animal Park and the Clapton CFC lamp.
I move between creative direction and hands-on production: modelling, texturing, lighting, prototyping and implementing UI in Unity. I also build C# tools, develop gameplay logic and work with custom shaders and rendering pipelines.
Leading a team means helping people do their best work. I’ve hired and mentored artists, managed remote teams and coordinated internal and outsourced production. My personal projects keep me experimenting with new ideas across games and design.
Allegorithmic texturing contest, 2017
Unity DirectX 11 competition, 2013
Polish · native / English · professional working proficiency