Maciej Górnicki
Maciej Górnicki
Art Director, UI/UX Expert, Product Design, Generalist
London, United Kingdom

I'm an Art Director with strong 3D and UI/UX skills and a broad technical background, working across games, apps, and interactive digital products.
My strengths:

3D modelling, texturing, and lighting
Taking ownership of a project's visual vision from concept to delivery
A user-first approach — every design decision prioritizes the end experience
Shader programming and VFX creation for UI, 3D, and 2D
Solid knowledge of rendering pipelines across mobile, PC, and AR
Communicating easily across disciplines — art, engineering, product, and marketing

Experience
My core craft is digital art — lighting, modelling, and texturing — which you can see throughout my portfolio. I work with a wide toolset including Modo, 3ds Max, ZBrush, Substance Painter/Designer, Marvelous Designer, Unity, Photoshop, and Octane and Arnold renderers.
I have over a decade of experience in interactive product development, with 10+ shipped titles across PC and mobile, plus art direction for education apps, AR experiences (HoloLens 2), product design, and web. I know the full production process end to end — from early prototyping through optimization and release.
I've designed UI for many projects, covering visual design, animation, VFX, and complete UX flows — from wireframes to production-ready interfaces.
On the technical side, I have several years of C# experience: gameplay logic, UI functionality, and custom tooling for Unity, along with work in custom engines. I've also worked with C++, porting graphical effects like SSAO and depth of field to Unity and writing custom shaders for a range of projects.
In my own time I prototype new product ideas — experimenting with social mechanics, RPG elements, and free-to-play design to explore new kinds of mobile experiences.

Skills

UX Design3D ModelingProduct DesignDigital SculptingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingParticle EffectsTexturingUV MappingVisual EffectsGame DesignGame DevelopmentUI DesignRetopology3D ScanningHigh-poly ModelingLevel DesignWeapon ModelingHLSLShadersPBR TexturingTexture BakingC#UnrealCGStylized ArtGLSL

Software proficiency

3ds Max
3ds Max
Blender
Blender
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
V-Ray
V-Ray
Arnold
Arnold
Photoscan
Photoscan
Visual Studio
Visual Studio
PopcornFx
PopcornFx
Custom Engine
Custom Engine
Octane Render
Octane Render
D5
D5
Figma
Figma
Claude
Claude

Experience

  • July 2015 - Present
    Creative Director at gbFactory
    London, GB

    Founder of a boutique studio dedicated to crafting unique, artful, and memorable experiences by blending creativity, technology, and passion

  • August 2019 - January 2025
    Art Director at MindTrust Labs
    Helsinki/London

    Current Responsibilities:

    • Helping Build Art Team

    • Leading Artistic Direction

    • Designing UI/UX

    • 3D Character Creation

  • August 2018 - August 2019
    Senior UX/UI Artist at Wargaming
    Helsinki

  • March 2017 - August 2018
    Artist at Zynga
    Helsinki, Finland

    Responsibilities:

    • Character Design

    • UI Design

    • Writing Shaders in Unity and 3ds Max

    • Offline rendering in 3ds Max and Blender

    • Sculpting and 3D modelling

    • Unity knowledge support

    • Texturing

  • October 2016 - March 2017
    3D Artist at Reforged Studios
    Helsinki, Finland

    Responsibilities:

    • Creating content for the game.

    • Creating effects (Shader programming)

    • Managing outsource

  • January 2016 - October 2016
    Technical Artist at Dazzle Rocks
    Helsinki, Finland

    Responsibilities:

    • Supporting Art team with technical understanding of art and game development.

    • Graphics programming and maintaining high visual quality of the project.

    • Tasks related to VFX, Tool Programming, 3D Modelling.

  • March 2014 - June 2015
    Technical Artist, 3D Artist, UI Artist at GameLab
    Turku, Finland

    Responsibilities:

    • Supporting Art team with technical understanding of art and game development.

    • Graphics programming and maintaining high visual quality of the project.

    • Tasks related to VFX, Tool Programming, 3D Modelling.

  • March 2013 - March 2014
    3D Artist, Level Designer at Intermarum
    Opole, Poland

    Responsibilities:

    • Creating 3D content.

    • Programming and designing prototypes gameplay, AI, UI, editor tools.

    • Graphic programming and mantaining high visual quality of games

    • Build and release management.

  • May 2011 - March 2013
    Co-Founder at Kiwi Flying Mad
    Opole, Poland

    Responsibilities:

    • Creating art for whole projects from prototypes to final game.

    • Designing every aspect of the game.

    • Support programming.

  • January 2011 - January 2012
    3D Generalist at Digital Imaginary Studios
    Opole, Poland

    Responsibilities:

    • Modeling and texturing 3D objects.

    • Mainly creating models of cars and industrial parts

Productions

    • Video Game
      Paranormal Activity: The Lost Soul
    • Year
      2021
    • Role
      Art Director/Technical Artist
    • Company
      MindTrust Games
    • Mobile Game
      Battle Tanks
    • Year
      2019
    • Role
      Senior UI Artist
    • Company
      Wargaming
    • Mobile Game
      Farmville 3 - Animals
    • Year
      2019
    • Role
      Artist
    • Company
      Zynga
    • Mobile Game
      Legion
    • Year
      2017
    • Role
      3D Artist, Level Designer
    • Company
      Reforged Studios
    • Mobile Game
      7 Legends
    • Year
      2019
    • Role
      Technical Artist
    • Company
      Dazzle Rocks
    • Mobile Game
      7 Legends : Run
    • Year
      2016
    • Role
      Technical Artist
    • Company
      Dazzle Rocks
    • Mobile Game
      Biathlon X5
    • Year
      2015
    • Role
      Level Designer, 3D Artist, Technical Artist
    • Company
      GameLab
    • Video Game
      Race to Mars
    • Year
      2016
    • Role
      3D Artist, Level Designer, UI Programmer
    • Company
      Intermarum
    • Video Game
      Leisure Suit Larry: Reloaded
    • Year
      2013
    • Role
      Programmer, Level Designer
    • Company
      Intermarum
    • Video Game
      Bajkoteka - Rzepka
    • Year
      2013
    • Role
      Main Programmer
    • Company
      Intermarum
    • Video Game
      Happiness (Unity DirectX 11 Contest)
    • Year
      2013
    • Role
      3D Artist, Designer
    • Company
      Kiwi Flying Mad
    • Mobile Game
      Lost Story
    • Year
      2012
    • Role
      3D Artist, Designer
    • Company
      Kiwi Flying mad
    • Mobile Game
      Against Gravity
    • Year
      2011
    • Role
      3D Artist, Designer
    • Company
      Kiwi Flying Mad
    • Mobile Game
      Bouncy Volleyball
    • Year
      2011
    • Role
      3D Artist, Designer
    • Company
      Kiwi Flying Mad