I'm an Art Director with strong 3D and UI/UX skills and a broad technical background, working across games, apps, and interactive digital products.
My strengths:
3D modelling, texturing, and lighting
Taking ownership of a project's visual vision from concept to delivery
A user-first approach — every design decision prioritizes the end experience
Shader programming and VFX creation for UI, 3D, and 2D
Solid knowledge of rendering pipelines across mobile, PC, and AR
Communicating easily across disciplines — art, engineering, product, and marketing
Experience
My core craft is digital art — lighting, modelling, and texturing — which you can see throughout my portfolio. I work with a wide toolset including Modo, 3ds Max, ZBrush, Substance Painter/Designer, Marvelous Designer, Unity, Photoshop, and Octane and Arnold renderers.
I have over a decade of experience in interactive product development, with 10+ shipped titles across PC and mobile, plus art direction for education apps, AR experiences (HoloLens 2), product design, and web. I know the full production process end to end — from early prototyping through optimization and release.
I've designed UI for many projects, covering visual design, animation, VFX, and complete UX flows — from wireframes to production-ready interfaces.
On the technical side, I have several years of C# experience: gameplay logic, UI functionality, and custom tooling for Unity, along with work in custom engines. I've also worked with C++, porting graphical effects like SSAO and depth of field to Unity and writing custom shaders for a range of projects.
In my own time I prototype new product ideas — experimenting with social mechanics, RPG elements, and free-to-play design to explore new kinds of mobile experiences.
Founder of a boutique studio dedicated to crafting unique, artful, and memorable experiences by blending creativity, technology, and passion
Current Responsibilities:
• Helping Build Art Team
• Leading Artistic Direction
• Designing UI/UX
• 3D Character Creation
Responsibilities:
• Character Design
• UI Design
• Writing Shaders in Unity and 3ds Max
• Offline rendering in 3ds Max and Blender
• Sculpting and 3D modelling
• Unity knowledge support
• Texturing
Responsibilities:
• Creating content for the game.
• Creating effects (Shader programming)
• Managing outsource
Responsibilities:
• Supporting Art team with technical understanding of art and game development.
• Graphics programming and maintaining high visual quality of the project.
• Tasks related to VFX, Tool Programming, 3D Modelling.
Responsibilities:
• Supporting Art team with technical understanding of art and game development.
• Graphics programming and maintaining high visual quality of the project.
• Tasks related to VFX, Tool Programming, 3D Modelling.
Responsibilities:
• Creating 3D content.
• Programming and designing prototypes gameplay, AI, UI, editor tools.
• Graphic programming and mantaining high visual quality of games
• Build and release management.
Responsibilities:
• Creating art for whole projects from prototypes to final game.
• Designing every aspect of the game.
• Support programming.
Responsibilities:
• Modeling and texturing 3D objects.
• Mainly creating models of cars and industrial parts